San Francisco
AI product leader who builds
Agent harnesses, generative pipelines, and the evals that decide
whether the behavior is good enough to ship.
Founding PM to VP of Product across seven 0-to-1 launches,
including a trivia game that reached #1 on iOS. Owned P&L at three companies;
hired and led product, design, and growth orgs across the US and India, from seed
to Series B.
Currently Senior Product Manager at Weekend, an AI voice and entertainment company,
where I am product lead for Foundry, the AI agent harness every game the studio
now ships is built on. I own its roadmap and I build on it, setting the direction,
the standards, and the evals the agents work against. Voice AI since 2017.
Subscribers on the franchise a shipped title belongs to
180M
Moonbug's flagship IP. A planned 2D overlay became a 3D game;
five company firsts in ten months.
Monthly actives on a streaming product I ran
3.6M
Series B. Hired and led three PMs and designers across
twenty-plus engineers.
Live candidates held open, on a six-hour sweep
500+
Raretta, in production. Cadence measured on the running
service at 21,605s against a configured 21,600.
Location inference, raw against rewritten
83% → 3%
n=100 paired, 95% CI 35.6–44.5. Measured against a stand-in,
not the shipping model.
Cheaper per image, at a higher quality score
12×
$0.03 scoring 85 against $0.36 scoring 80, and only after
post-processing. Both scores are the judge's, and the judge does not predict
what ships.
Downloads on a live trivia game, as founding PM
1M+
Number one in Trivia on iOS. It started in 2017 as a voice
prototype and pivoted; the ranking is the category one, not the store's.